# Quality Effectiveness Bonuses MOD

Added back a quality bonus to entity damage (+10% per quality level). Block damage also got a boost of 40% per quality level. All items use 5% less Durability per use per quality level. All ranged weapons have a 5% bonus per quality level to Range, RPM, Reload Speed, Spread, and Weapon Handling.

![](https://3375483457-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-M0Rts65icJeTcGDc279%2F-M0Wg36Z24Zsg0SWo6rz%2F-M0WhRO76vGqtPA80qUg%2F7-days-to-die-quality-effectiveness-bonuses.jpg?alt=media\&token=3693a5d3-722f-4a76-aa8d-aa4e99d74ad6)
